top of page

Replicating bad luck

The Bad Luck Brian meme as an image macro

Ik heb dit essay in 2019 geschreven voor het  vak Visual Culture. Het is uiteraard niet het beste essay ooit want we doen een opleiding om te leren en niet om alles al te kunnen!!! Ik vond het gewoon een leuk essay om te delen. 

 

Around the end of a decade, all kinds of lists start to pop up. There are lists of best songs of the past decade, best films of the decade, best books of the decade, and so on. At the end of this decade, the Internet is in a debate about a new decade-list, namely the one for the best Internet memes of the decade. One meme that could be on the list, is the Bad Luck Brian meme (fig. 1). It depicts a blonde teenager with a plaid vest and braces smiling awkwardly at the camera. People on the Internet took this image and put different texts on it to create different jokes, making it an Internet meme. But what exactly is a meme? The Internet meme is a phenomenon that emerged at the beginning of the 21st century and really got popular around 2010 with the rise of social media and smart phones. Whereas the concept of the meme, introduced by evolution biologist Richard Dawkins, already existed in the 1970s, the Internet meme is a relatively new form of visual culture. In his chapter ‘The Language of Internet Memes’, Patrick Davison defines the Internet meme as follows: ‘An Internet meme is a piece of culture, typically a joke, which gains influence through online transmission’ (122). A type of Internet meme that was especially popular at the beginning of the 2010s is the image macro, a concept that Eline Zenner and Dirk Geeraerts write about in their chapter ‘One Does Not Simply Process Memes: Image Macros as Multimodal Constructions’. In this essay, I would like to explore the concept of the image macro and analyse how the Bad Luck Brian meme can be seen as an example of an image macro. This leads to the following research question: how can the Bad Luck Brian meme be seen as an example of an image macro? To answer this question, I will first analyse the Bad Luck Brian meme. Then I will discuss the history of the concept of the meme to eventually discuss the image macro.

 

Analysis: Bad Luck Brian

Before answering the question of how the Bad Luck Brian meme can be seen as an example of an image macro, it is important to analyse the meme. The Bad Luck Brian meme, which was widely popular in 2012, depicts an awkwardly smiling teenage boy with braces wearing a plaid sweater vest over a polo shirt. His hair is neatly combed to the side. The background of the picture is a typical purple school photo background, which gives the viewer the impression that the photo is a failed school photo. With his crooked and braced smile, he looks like what can be called a nerd. Though, he does not seem very unhappy. He looks like someone who tries to live a good life, but who has a lot of bad luck.

The picture is used with a lot of different texts to create different jokes. The texts put on the photo make jokes about the bad luck that ‘Brian’ – his name is actually Kyle and not Brian, but Brian sounded funnier – must have in his life. ‘Kyle-as-Brian became a symbol for a stroke of hilarious bad luck’, as Jessica Contrera puts it on the Washington Post website. This is the connotation that stuck to the image when it became reproduced endlessly on the internet.

 

bad luck brian.jpg

Fig. 1. Bad Luck Brian. From: @solidbadluck, Facebook.​

The reproduced image

To be able to fully understand how memes got to be what they are today, I will first explore the concept of the reproduced image. This is important to understand the context of the image macro.

            The concept of repetition is something that frequently has been a topic of discussion among postmodern cultural theorists such as Fredric Jameson, Roland Barthes and Ferdinand de Saussure. In his chapter ‘The Digital image in “the Age of the Signifier”’, Andrew Darley uses these theories to reflect on repetition in visual digital culture. He writes about repetition as a cultural phenomenon from a capitalist society with a commodity culture. The production system is based on repetition and replication: all commodities should be the same, there is no uniqueness in them (125). Darley argues that this repetition is reflected in the aestheticism of digital visual culture of the late 20th century, for example in the possibility of television and film image reproduction (126). This pattern of reproduced images can also be seen in the 21st century’s online culture, specifically in the phenomenon of Internet memes.

            The concept of repetition also plays a big part in Richard Dawkins chapter ‘Memes: The New Replicators’. He introduces the concept of a meme, which is based on the concept of the gene. Every living creature has genes, of which the main goal is to replicate. During that process, genes evolve (191). Dawkins argues that this way of replicating is not only visible in living creatures in a biological sense, but also in human culture:

‘Just as genes propagate themselves in the gene pool by leaping form body to body via sperms or eggs, so memes propagate themselves in the meme pool by leaping form brain to brain via a process which, in the broad sense, can be called imitation’ (192).

In culture, there are things that are constantly being replicated by imitation in the brains of people, such as the idea of God, but also fashionable shoe wear, recognisable tunes, architecture, et cetera. Some memes have a higher survival value than others. There are three qualities that make for high survival value among memes: longevity, referring to the amount of time a meme will exist in a culture; fecundity, having to do with how quickly the meme spreads; and copying-fidelity, which refers to how the meme can be altered to fit a new meaning. Dawkins emphasises that one meme can last longer than another. For example, the God meme has existed for a very long time, while the meme of fashionable shoe wear will only exist for about a year (194). The fashionable shoe will be mass produced for a short period of time, until it gets out of fashion. This works the same way with the meme subcategory of Internet memes. Internet memes often have a high fecundity and copying-fidelity. They are very popular on the Internet for a short period of time, until the joke gets old and people stop recreating and reposting the image (Davison 123).

 

Image macros

In their chapter, Zenner and Geeraerts make a Cognitive Linguistic analysis of wordplay in image macros, a specific form of Internet memes. I will mainly use the text to explore what the image macro is and how the Bad Luck Brain meme can be seen as one. Zenner and Geeraerts define the image macro as follows:

‘An image macro consists of text superimposed on an image. Whereas the image and discursive theme are typically fairly consistent in the replication process, the text of image macros is particularly open to the online “remix culture” that characterizes Internet memes’ (171).

The image of the image macro is almost always the same, while the texts differ in every version of the meme. Every individual can make a new joke with the same visual image by adding a creative, surprising or funny text. Though, only those adaptations of the image that are original enough, will be spread by others on the Internet (172). Put in Dawkins words: only the memes with high survival value will survive.

            As Zenner and Geeraerts describe, there are three stable elements in an image macro. The first is that it has text and that text is typically presented in the font ‘Impact’, which can be seen in figure 2. The second crucial element is the image itself, specifically what is in the image. Often, the image depicts a stock image, a famous person or a still from a television series or film (176). Depending on what kind of image is used, the meme has to be interpreted in different ways. Certain images have certain connotations that the viewer has to know of to understand the image and the relation of the image to the text (177). For example, one has to know that the Back Luck Brian image relates to the idea of a teenager that always has bad luck. If the viewer understands this connotation, it is easier to interpret the image macro. The third element of a prototypical image macro concerns the verbal element: ‘[…] a top and a bottom text are typically present, with a clear juxtaposition between both; where the top text sets the scene, the bottom text functions analogously to the punchline of traditional jokes’ (179). This can also be exemplified with the Bad Luck Brain meme of figure 2. The top text always describes a certain situation and the bottom text always somehow ‘ruins’ the situation of the top text. It is the punch line that describes the bad luck: even though Brian is home schooled, he still gets bullied.

 

bad luck b meme.jpg

Fig. 2: home schooled still gets bullied. From: ‘30 Funny Bad Luck Brian Memes.’

Conclusion

To come back to the research question, it is clear that the Bad Luck Brian meme can be seen as an example of an image macro. As described, an image macro has three stable elements, namely: the typography, the image and the verbal element. The Bad Luck Brian meme has all these three elements. The typical look of ‘Brian’ connotes to having bad luck, which leads to endless possibilities of jokes. The jokes that fit best with the connotations of the image, get shared the most on the Internet. The image macro of Bad Luck Brian lived on for a short period of time, because in 2013, the joke got old and people stopped replicating it. That is simply the way Internet memes work. After the Bad Luck Brian meme, new image macros emerged and took over the Internet for a short time before they also get old again.

Bibliography

Contrera, Jessica. ‘Being Bad Luck Brian: When the Meme that Made you Famous Starts to Fade Away.’

Washington Post, 5 January 2015, www.washingtonpost.com/lifestyle/style/being-bad-luck-brian-when-the-meme-that-made-you-famous-starts-to-fade-away/2015/01/05/07cbf6ac-907c-11e4-a412-     4b735edc7175_story.html. Accessed 24 december 2019.

Darley, Andrew. ‘The Digital Image in “the Age of the Signifier”’. Visual Digital Culture: Surface Play and

Spectacle in New Media Genres, Routledge, London, 2002, pp. 124- 144.

Davison, Patrick. ‘The Language of Internet Memes.’ The Social Media Reader, ed. Michael Mandiberg,

New York UP, 2012, pp. 120-134.

Dawkins, Richard. ‘Memes: The New Replicators.’ The Selfish Gene, Oxford UP, 1976, pp. 198-201.

Know Your Meme. ‘Bad Luck Brian.’ Don Caldwell e.a., 20 March 2012,            knowyourmeme.com/memes/bad-luck-brian. Accessed 23 December 2019.

Zenner, Eline, and Dirk Geeraerts. ‘One Does Not Simply Process Memes: Image Macros as Multimodal

Constructions.’ Cultures and Traditions of Wordplay and Wordplay Research, ed. Esme Winter-Froemel and Verena Thaler, De Gruyter, 2018, pp.167-194.

‘30 Funny Bad Luck Brian Memes.’ Saying Images. Author unknown, 25 September 2019,

https://sayingimages.com/bad-luck-brian-memes/. Accessed 31 December 2019.

@solidbadluck. ‘Bad Luck Brian.’ Facebook, 19 August 2015,            https://www.facebook.com/solidbadluck/. Accessed 31 December 2019.

bottom of page